Daniel Blackburn

LD23 – Nematode

Browser Games, Games

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It’s the 10 year anniversary of Ludum Dare.  The perfect excuse to try and cram making a game into a weekend.   My entry this time round is even harder to play than normal but I do like the look of it.  I think there is something to the gameplay but that it could do with more refining.

This time round the theme is ‘Tiny Worlds’.  My tiny world is viewed through a telescope and populated by colourful Nematode worms.  The aim is to create worms with specific patterns by feeding them the right coloured food in the right order.  They have a habit of turning at the wrong time though or eating the wrong coloured food.

Instructions

  1. Left click drops food.
  2. The colour of the next piece of food in shown in the bottom right hand corner.
  3. When a worm eats a piece of food that colour is added to the ‘front’ of their body.
  4. The worm you are trying to match the colours of is in the bottom left hand corner.
  5. Your score is shown on the left and the time remaining on the right
  6. Matching a worm gives you points and more time
  7. When the timer reaches zero it’s game over.

 Hints

When worms get older / longer they die and make way for new worms.  Try to feed longer worms to get rid of them quicker to make way for smaller worms.

The sequence of colours must be in the correct order from front to back. If you have to create a match to a worm with a red head and blue tail first find a single blue worm.  Then feeding it one piece of red food will create a match.

The worms move at different speeds.  Try and find slower worms to feed for matches and try and get rid of fater worms by feeding them up quickly.

press ‘m’

 

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Dog Game #1

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This game has a retro aesthetic and is deliberately challenging to play.  Gameplay is survival based with no win state. The aim is to delay the inevitable for as long as possible.   Gameplay becomes increasingly frantic and claustrophobic as the game window gets smaller as chunks are removed by ‘splitters’.  Gameplay can also be disorientating as collisions with enemies cause the game window jump to a random location on the desktop.

I hope you enjoy it. More info and download link here

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Ludum Dare Time Again

Browser Games, Games

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The theme was ‘Discovery’ and my entry can be found here. It’s called the Detectorizer and it is evil. I don’t have much to add at the moment as it’s late and I’ve been coding quite a lot in the last 48 hours. Time for a rest.

The Detectorizer

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Ludum Dare 14

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It’s happening now and I am doing my best to make a game for it.

more to follow…

update : 17 hours down, 31 to go. I think it’s time for a rest.  It’s been a productive first day and I’ve got a just about playable version.  Lots of things to do tomorrow though not least improve the graphics as it looks about as exciting as a crossword at the moment.

update : Blimey that was hard work but the finishing line is within sight.  Here is a release candidate.

Download Murus RC1

update : Final compo version here. Sadly I had to remove the audio due to an annoying bug.  I’ll post a fixed version in the next couple of days. Hope you like it.

danblack_LD14_murus.zip

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mySQL the Game

Browser Games, Games

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mySQLgame does away with fancy interfaces and hackneyed story lines and serves up it’s gameplay raw. As the developers put it Are you tired of browser-based games that are thinly veiled interfaces for databases? Finally, there’s a game that just is a database!.  If you love points and who doesn’t, then this applications games for you.  Mmmm points.  Who thought SQL database queries could be so much fun.

mySQLgame

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World of PlayCraft

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We’ve come a long a long way from the days of SEUCK. While looking into weird and possibly wonderful world of Flex, I came across PlayCrafter. It’s only in Alpha at the moment but it is already looking interesting. It’s a browser based game creator where you can make, play and share games all from the comfort of your favourite browser Firefox. The editor is pretty limited and the games people have made so far aren’t up to much but it’s early days. Worth a look if you have fond memories from the heady days of the 8-bit game creator.

PlayCrafer

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WoW without the Wow

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The excellent Progress Quest by Eric Fredricksen was originally released in 2002 as an EverQuest parody. Although it does a pretty good job of parodying pretty much every other MMORPG as well. The first time in a while that the game (well zero player game) rather than the players has made me LOL. Roll your character then just sit back and enjoy. You don’t even need to faceroll.

Oh the progress bar bar

(Progress Quest via Indie Games)

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Contraption Distraction

Browser Games, Games

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I was pointed in the direction of a fun little physics game called Fantastic Contraption earlier (thanks Naseer). It’s pretty reminiscent of other sand box physics games, most notably Soda Constructor. It may not be the most original game but it is well executed and introduces goal based play through some nice level design. The catch being that you have to pay $10 to make levels or play the levels of others. Not allowing users to generate or share content seems like a strange business model, especially considering the established communities of other similar free games. The 20 free levels are definitely worth a look though.

Fantanstic Contraption

UPDATE: There are some really nice videos on YouTube showing the variety and imagination of peoples solutions to the same levels.

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You Know, For Kids!

Games, Toys

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There’s a new craze in Town, well the playground anyway. GoGo’s Crazy Bones are part toy, part game and even part sticker collection. If you are lucky enough to find any for sale there are 3 plastic figures and 3 stickers in a 99p pack. The style of the figures borrows from that of vinyl toys. The main game borrows heavily from Schweinerei, aka ‘Pass the Pigs’ in that scoring is based on the positions figures land in. When playing there is the fight inducing option of the winner keeping one of the losers figures if they decided to gamble battle. Some schools have of course already banned them. A move which will have set the cava corks popping at Magic Box International HQ.

GoGo's Crazy bones

I managed to get hold of a couple of packs, the last two in the shop. I’m guessing from my meagre haul that yellow and blue are two of the more common colours.

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Far too Nicewrench

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Jonathan Blow has made a pacifistic take on Flywrench called Nicewrench. Asking the question “what happens if you take a game that is about mercilessly killing the player, and remove the possibility for player death?”. Not much obviously, but I don’t think that’s what Flywrench is about. Yes you will die repeatedly on some levels but what Flywrench does really well for me is remove the tedium that usually succeeds death is games. You respawn almost instantly and you’re playing again. Making death binary and removing any grey areas such as health, damage or powerups is for me what allows for the challenging level design. Flywrench is one of the best single player games I’ve played in some time. It looks and sounds great too so if you haven’t already played it I strongly suggest you do. Ignore anyone who tries to tell you that it’s too hard, including yourself.

In game death and difficulty are popular subjects for indie and art games at the moment. Passage and YouHaveToBurnTheRope are two recent examples. By the way if you get stuck burning the rope there are walkthroughs here and here. You’d have to go a long way to better Basho’s Frogger by Neil Hennsessy though. Let’s get pataphysical.

Nicewrench via indiegames

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